This project is a detailed eye animation study inspired by the Ophthalmology reel by MadMicrobe. The focus was on achieving realistic ocular detail while maintaining a clean, efficient real-time workflow.
The piece was created in Unreal Engine 5.6, using the new MetaHuman Creator as a foundation. Lighting was intentionally kept minimal with a two-point setup to emphasize surface quality, shading, and anatomical form without overcomplicating the scene.
The goal was to explore how real-time tools can support high-fidelity medical visualization, particularly in ophthalmology, while remaining flexible for iteration and production.